It would probably only make people drop 20 pts into mages to up the warrior damage, but I don’t think they would start using mages. That would still leave the complaint that they get in the way but any decent summoner has figured that issue out.Ĭreating a synergy between skellys and mages won’t fix them by default. I would prefer they get a version of mastery that ups their damage as they get higher in level. Some would be happy moving mages to skelly archers so they benefit from might. So to ‘fix’ the summoner we would need mage damage to increase. Thus we are missing 50% of the damage increase for mages vs what we get from warriors. Mages do not have a function of increasing their damage, we only have the ability to lower the resists of the target. Warriors benefit from Amp and Might, lowering the resists of the target while the warriors get their damage increased. The problem with mages is the damage is low once you figure all the bonuses in.
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